Market demand
Are buyers already searching for this problem?
Skip or Ship — Idea Generation
The 12-step business idea validation checklist used inside Skip or Ship. Work through it before writing any code — score each step, then run the full validator for a verdict.
Are buyers already searching for this problem?
How crowded is the space for this exact outcome?
Can a focused team ship a credible first version quickly?
Is there a believable way to monetize early?
Do you know exactly who owns this pain day to day?
Most failed startups skipped validation not because they didn't care, but because “validate the idea” is vague advice. This checklist gives you twelve specific questions to answer — each producing a concrete artefact you can point to later. Work through them in order. By the time you reach the end, you'll either have a Ship-grade brief or a clear understanding of why this isn't the right idea.
Not “small businesses.” Not “teams.” Name them specifically: “owner-operators of 3–10 location restaurant chains in the UK,” or “procurement managers at mid-market manufacturers with £20–100M revenue.”
Artefact: one-sentence buyer description with industry + role + scale.
Talk to five buyers and use their language. “Reconciling invoices across three systems eats a full Friday every month.” The specific words matter — they become your headline copy later.
Artefact: five quoted phrases from real buyer conversations.
Why would they buy now vs in six months? Common triggers: a new compliance deadline, recent staff departure, a recent costly mistake, a measurable financial drag. Without urgency, even a real pain stays unsold.
Artefact:one-line description of the “why now” event.
Don't ask “would you pay X?” — that produces social-desirability lies. Ask “what are you spending on this problem today, and how is that going?” Their answer reveals the budget envelope. Look for £500/month or more in commercial buyer budgets — anything below that is hard to scale.
Artefact: estimated monthly budget envelope per buyer.
List every company already selling something similar to this buyer. If you can't name at least three, you haven't looked hard enough. If you can name twenty, the category is saturated — you need a wedge.
Artefact: table of 5–15 competitors with price, target buyer, and known weakness.
What stops a well-funded competitor from copying you in six months? Options that compound: proprietary data, workflow integration depth, regulatory licences, network effects, an existing audience. Features alone don't qualify.
Artefact:one-sentence statement of your moat (or honest admission you don't have one yet).
Not “digital marketing.” Not “social media.” Specifically: which trade group, Slack community, conference, partner network, or LinkedIn segment will produce your first 10 customers? If the answer is paid ads, you're structurally weak.
Artefact: named channel + outreach playbook.
Monthly subscription? Per-seat? Per-transaction? Outcome-based? Pick one and price it specifically. Vague pricing kills the deal. Use the price your buyer's budget envelope from step 4 actually supports.
Artefact: price point + cadence + tier structure (e.g. £400/month per location, annual prepay 15% discount).
Can you ship the first usable version in 2–4 weeks? If it's 3+ months, your iteration loop is too slow for early-stage validation. Either narrow the scope or accept the execution risk.
Artefact:realistic timeline + scope cut you'd make if needed.
Especially for fintech, healthcare, legal, food, and energy ideas. Some categories require explicit licences before you can sell. Confirm now — discovering a licensing block six months in is fatal.
Artefact: list of required licences/registrations + their cost and timeline.
Before any meaningful product build, secure one buyer who's willing to pay (even at a discount) once you ship. A signed LOI, a deposit, or a verbal commitment with a named decision timeline. This step kills more ideas than any other — and that's exactly why it's on the list.
Artefact: at least one buyer pre-commitment in writing.
Paste your artefacts into Skip or Ship and get a final verdict + per-category scores. The categories where you score low against the validator's rubric tell you exactly what still needs work.
Artefact: Ship, Fix, or Skip verdict + screenshot for your own records.
Two patterns work well: 1) Work the list top-to-bottom in one focused session (2–3 hours) before any product build. 2) Spend a week gathering each artefact properly, then return to compile them. Pattern 1 catches obviously-weak ideas fast. Pattern 2 produces a stronger brief but takes longer.
Either way, by step 11 you should already know whether this idea has legs. If five buyers gave you concrete pain quotes and one of them pre-committed, you have a real opportunity. If you struggle to name even one specific buyer, that's the data — keep iterating.
Direct answer
The Skip or Ship Idea Lifecycle System evaluates ideas with five consistent signals: market demand, competition intensity, execution difficulty, revenue potential, and customer clarity. Same inputs, same verdict — every time.
One buyer segment with recurring pain and a clear trigger to pay now. If that is vague, validation can't fix it.
Generic ICPs, vague outcomes, and zero distribution plan. These collapse execution speed within weeks.
One channel, one wedge use case, one pricing hypothesis to test in the next 14 days.
Move from idea generation into evidence-based validation with the core Skip or Ship Idea Lifecycle System. Free verdict, premium signal cards, no signup needed for the first run.
2–3 hours in one focused session for a first pass, or a week of part-time work to gather proper artefacts (especially the buyer conversations in step 2 and the pre-commitment in step 11). The first version is fine for triaging an idea you're already thinking about.
Step 11 — getting one buyer to pre-commit. Pain conversations are easy; getting someone to write “I will pay X when you ship Y” in writing is where most ideas reveal themselves as wishful thinking.
Yes, ideally — they compound. But the most important triage steps are 1, 5, 7 and 11. If you're weak on those, building anything is premature.
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